WALL-E is, above all else, a testament to the fact that Pixar have no reached the stage where they can do whatever they please and get away with it. Even a consideration of the films It’s half set on a post-apocalyptic Earth, half in some space-bound remnant of humanity space ship capitalist set up and both are excellent but conceptually dark surroundings. Earth has been choked to death by human waste, while the space dwellers live a hollow consumerist facsimile of actual life. Either is a surprising choice: after the carefree romp of Cars, during the publicity of which all questions concerning global warming were laughed off, the Earth that WALL-E inhabits is very clearly wrecked by unsustainable living. WALL-E is left in the futile role of trying to clean up the mess left by billions of careless, callous humans. Meanwhile the banal lifestyle offered to those living on the ship has led to everyone being scantily boned blobs who can not exist without their machinery. A machine tells them across vast screens that they should “Buy blue. Blue is the new red.” and at a flick of a switch their colours change. They are carried everywhere by floating pods, without which they are effectively cripples.
But the film by no means wallows in dystoptopianism. Indeed the mood is usually one of amusement in the face of adversity: the eponymous protagonist faces numerous mishaps throughout the film but, like his cockroach best friend, is nigh-on-invinsible and always endures the most humorous of slapstick calamities. More importantly still Wall-E breaks from his programming in delightful ways: he is instructed to compound all of the world’s rubbish into cubes (his name standing for Waste Allocation Load Lifter Axiom class), which he then stacks systematically. However he decides that a few select items are not rubbish at all, and retains them in his metal box home. This provides him with the remnants of human culture, ranging from light-bulbs to Christmas tree lighting. It is effectively V’s Shadow Gallery compiled by a naive robot with less to work with.
The film begins with WALL-E’s routine, him going about his affairs before being disturbed by the arrival of a new robot from space, named EVE. She is seeking out plantlife, but WALL-E has beaten her to it and when she discovers this and returns to her sender along with the bloom he is forced to pursue her on the grounds that he feels holding hands with her will complete him, inspired by a slock Hollywood film he once found. This, of course, makes perfect sense within the film and it is a testament to the power of Pixar that they managed to make a pair of characters who are only mildly more eloquent that Pokemon have the strongest chemistry I’ve seen on screen this year.
WALL-E infiltrates EVE’s spacestation home and then the two of them are forced to attempt to thwart a plan hatched by robots aboard the ship who do not want the vessel to return to Earth. It is at this stage that the first humans in the film appear and it is strange how harder they are to connect with than the robots. This is despite them being the only characters in the film that can actually properly converse (the robots that do speak use single word sentences, besides the ship’s auto-pilot). As you might imagine, this leads to linguistic silence in the majority of its scenes. Pixar manage to work around this constraint marvellously, using a machinistic mime. WALL-E communicates through his swivelling eye and occasionally his settings, compacting himself into a box when scared. EVE has fine voice acting that manages to draw rich feeling into her highly limited vocabulary, as well as having lit eyes that vary depending upon mood. All of the robots have a carefully crafted soundtrack that uses the apparently incidental whirr and buzz of motion and function to convey feeling. This led to its creator dubbing it “R2-D2 the Movie” and it certainly works as well as that would. Emotional attachment is formed despite the lack of speech, indeed the robots are characters far easier to empathise with than the humans. But then, while robots have become far more sophisticated than the ones we encounter today, humans have become far more simple: before knocked from their chairs by WALL-E a pair of residents failed to realise that the ship had a pool, the ship’s captain spends hours infront of the space-age equivalent of Wikipedia requesting it define phrases such as “Ho-down” and words such as “Soil”.
But the film’s attitude towards humanity is far from blank misanthropy. It is far more interesting than that. Humans live within a system which is based around a space-ship economy apparently devoid of money and based around ultra-sophisticated technology. This allows them to communicate with each other and obtain whatever they desire. It also renders them drones watched over by machines. There are also lots of ship robots, who are largely antagonists or light relief.
WALL-E is notable for the lack of pop-cultural emphasis. Unlike cinematic carrion such as Shrek 2 the importance of external references is highly limited: anyone watching will know what a light-bulb is and find it remarkable that it lights up when EVE holds it. If the blobs of huamnity plunging down the ship is not recognised as a reference to Titanic, or the music that quickly follows to Space Odyssey 2001, then it does not matter in the slightest. The scenes are still fine ones and those are the only occasions I can recall where any outside work was mentioned.
Instead the film is highly original and filled with ideas, a rich seam of enjoyable characters, events and goals appearing from nowhere. The closest Pixar film to it is Finding Nemo, which predictably shared a director, Andrew Stanton. He aimed to show that Pixar was capable of setting a film in space after the success of setting one in water but only a limited time is actually spent in Zero Gravity conditions here. That which is, though, is one of the most enjoyable scenes of the film: WALL-E and EVE travelling around and then into the ship, her using motors and he the propulsion of a fire extinguisher. Stanton is clearly a highly intelligent man and the quantity of thought given to his characters is considerable: WALL-E has such sentience solely because of the prolonged amount of time he has been engaged in a role. EVE is initially cold and dismissive of his affection (their early encounters involve a plasma rifle) because she has not had this history, and required interaction with him both to expand herself and come closer to him. Stanton even went to the measure of adding “Imperfections” into the film’s camerawork to make it seem closer to live action, something which I was unaware of when viewing but in hindsight was a complete success.
WALL-E has been labelled “Pixar’s Ninth consecutive wonder” and without having seen every one of their last films I can not comment. But it is certainly a superb piece which uses the restrictions it set itself to create a fresh and fascinating work. It defies description and I would urge anyone who has not yet seen it to do so and doubt that anyone who already has will require encouragement for a repeat viewing.